Interfaces have always been areas of peril in software development. In this presentation to the 2016 O’Reilly Software Architecture Conference in London, I wanted to challenge teams to include interfaces with people – and maybe even with paper – in their notions of where development begins and ends.
Two of my key points:
- It’s not “done” until someone uses it for something real.
- People aren’t digital; they’re analog.
View the presentation as a PDF: interfaces include people